#Server main settings
server_name: Project Xenon \n [BETA] [CHECK INFO]
#default - uses server_name
player_list_title: Project Xenon | https://discord.gg/pu5t2aQ
player_list_title_rate: default
serverinfo_pastebin_id: kFG9qmzn
server_ip: 198.251.83.93
max_players: 20
server_tickrate: 65
use_reserved_slots: true
lobby_waiting_time: 30
ipv4_bind_ip: your server IP
ipv6_bind_ip: ::
contact_email: your email
#Spawn settings
minimum_MTF_time_to_spawn: 290
maximum_MTF_time_to_spawn: 300
maximum_MTF_respawn_amount: 15
maximum_CI_respawn_amount: 15
priority_mtf_respawn: true
use_crypto_rng: false
ci_respawn_percent: 30
ci_on_start_percent: 30
team_respawn_queue: 40143140314414041340
## Respawn ticket system settings ##
# Enables the respawn tickets system.
# Each NTF or CI player spawned in consumes one ticket.
# We recommend keeping this on for game balance!
respawn_tickets_enable: true
# Ticket counts (initial)
respawn_tickets_mtf_initial_count: 30
respawn_tickets_ci_initial_count: 15
# Ticket counts (events)
respawn_tickets_mtf_classd_cuffed_escape_count: 1
respawn_tickets_mtf_scientist_escape_count: 1
respawn_tickets_mtf_scp_hurt_escape_count: 1
respawn_tickets_ci_classd_escape_count: 1
respawn_tickets_ci_scientist_cuffed_escape_count: 2
respawn_tickets_ci_scientist_died_count: 1
respawn_tickets_ci_scp_item_count: 2
# Ticket misc settings
# The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets.
respawn_tickets_mtf_scp_hurt_interval: 0.25
## Stamina system settings ##
# The percentage of stamina used per second while sprinting.
# 0.05 = 5%, 0.33 = 33%, etc.
# NOTE: Stamina is currently only utilized on humans.
# 0 to disable, but this *will* cause weirdness with status effects
# and other mechanics, so we recommend keeping it on!
stamina_balance_use: 0.03
# The time (in seconds) that newly-spawned players can sprint
# without consuming stamina. Used to reduce visual artifacts.
# We recommend to put it at least 2 seconds
stamina_balance_immunity: 3
# The seconds that must pass before stamina starts regenerating after
#INVALID - the player stops sprinting.
# Lower values are more liekly to be exploited by players
# Higher higher can be annoying to players.
stamina_balance_regen_cd: 1
# How fast the stamina regenerates.
# This is a multiplier for the default setting,
# which is based on a curve - not a specific value.
stamina_balance_regen_speed: 2
# Multiplier for human walk speed.
# Default speed before multiplier is 4.5 m/s.
stamina_balance_walk_speed: 1.5
# Multiplier for human sprint speed.
# Default speed before multiplier is 7 m/s.
stamina_balance_sprint_speed: 10.05
#Random-stuff settings (-1: random)
server_forced_class: -1
map_seed: -1
#Misc gameplay settings
#How many seconds someone is AFK sitting in their spawn location before they are kicked. Set to 0 or lower to disable. (Due to the 079 intro screen 079 has 13 extra seconds to be AFK.)
afk_time: 300
constantly_check_afk: true
intercom_cooldown: 50
intercom_max_speech_time: 100
auto_round_restart_time: 15
friendly_fire: true
warhead_tminus_start_duration: 90
human_grenade_multiplier: 0.5
scp_grenade_multiplier: 1
lock_gates_on_countdown: true
isolate_zones_on_countdown: false
open_doors_on_countdown: true
keep_items_after_escaping: true
allow_playing_as_tutorial: true
disable_decontamination: false
096_destroy_locked_doors: true
no_holidays: false
allow_disarmed_interaction: false
914_mode: DroppedAndHeld
sinkhole_slow_amount: 50
sinkhole_spawn_chance: 25
disconnect_drop: true
# Time in seconds till ragdolls are removed. Set below 1 to disable.
ragdoll_cleanup_time: 500
end_round_on_one_player: false
#Pocket Dimension settings
pd_exit_count: 1
pd_random_exit_rids:
pd_random_exit_rids_after_decontamination:
pd_refresh_exit: false
#Disarmer settings
mtf_can_cuff_researchers: true
ci_can_cuff_class_d: true
cuffed_escapee_change_team: true
#Spawn Protect settings
spawn_protect_disable: true
spawn_protect_time: 30
spawn_protect_team: [1, 2]
spawn_protect_allow_dmg: true
#Grenades chaining options
#-1 to unlimited, 0 to disable chain reaction
#max amount of grenades that can be activated by a single grenade
grenade_chain_limit: 10
#limit of length of grenades chain
grenade_chain_length_limit: 4
#Security & Anticheat (default settings are good enough in most cases)
online_mode: true
ip_banning: true
enable_whitelist: false
hide_from_public_list: false
forward_ports: true
enable_query: false
query_port_shift: 0
query_use_IPv6: true
administrator_query_password: none
connections_delay_time: 5
enable_sync_command_binding: false
ratelimit_kick: false
noclip_protection_output: false
speedhack_protection_output: false
#Enables challenge during preauthentication
preauth_challenge: true
#Reply - prevents from flooding server with preauth requests from spoofed IP addresses
#MD5 or SHA1 - prevents from flooding with preauth requests from legitimate IP addresses as well. Requires additional time to join the server.
preauth_challenge_mode: reply
preauth_challenge_base_length: 10
preauth_challenge_time_window: 12
preauth_challenge_clean_period: 4
#Only for MD5 and SHA1 challenges (higher value = longer time required to join the server)
preauth_challenge_secret_length: 2
#This enforces the player to be using same IP address to connect to the game and authenticate.
#Enabling this blocks proxies. Not enforced if player joined from IPv4 and authenticated from IPv6 or viceversa.
#Situations with combinating IPv4 and IPv6 addresses are being checked on central servers after authentication (only for servers on public list).
enforce_same_ip: true
no_enforcement_for_local_ip_addresses: true
#This enforces that the IP address used to connect to the game and authenticate must be assigned to the same Internet Service Provider (ISP).
#Works only on servers on the public list. This is less restrictive that "enforce_same_ip" and blocks most of the proxies.
enforce_same_asn: true
#Connections ratelimiting
#Ratelimit time windows define how often user with the same IP/UserID can initialize new connection (once per X seconds).
enable_ip_ratelimit: true
enable_userid_ratelimit: true
ip_ratelimit_window: 3
userid_ratelimit_window: 5
## Item limits ##
# Ammo settings in this config are sorted as [X, Y, Z]
# X = 5.56mm (E-11-SR)
# Y = 7.62mm (Logicer, MP7)
# Z = 9mm (P90, COM-15)
# Default ammo that each class gets on respawn
class_d_personnel_defaultammo: [0, 0, 0]
nine_tailed_fox_scientist_defaultammo: [120, 105, 100]
scientist_defaultammo: [0, 0, 0]
chaos_insurgency_defaultammo: [40, 100, 50]
nine_tailed_fox_lieutenant_defaultammo: [120, 105, 100]
nine_tailed_fox_commander_defaultammo: [120, 105, 100]
nine_tailed_fox_cadet_defaultammo: [120, 105, 100]
tutorial_defaultammo: [0, 0, 0]
facility_guard_defaultammo: [40, 70, 30]
# Ammo limits, values from 0 to 65.5k, where 0 = unlimited.
class_d_personnel_ammolimit: [80, 70, 50]
nine_tailed_fox_scientist_ammolimit: [160, 100, 200]
scientist_ammolimit: [80, 70, 50]
chaos_insurgency_ammolimit: [80, 200, 100]
nine_tailed_fox_lieutenant_ammolimit: [160, 100, 200]
nine_tailed_fox_commander_ammolimit: [160, 100, 200]
nine_tailed_fox_cadet_ammolimit: [160, 100, 200]
tutorial_ammolimit: [160, 100, 200]
facility_guard_ammolimit: [160, 100, 200]
# Item limits - values range from 0 to 8.
# Values of 0 are NOT unlimited and will prevent item pickups of that type entirely!
# The inventory can hold a max of 8 items,
# so a limit of 8 is effectively unlimited.
itemlimit_keycard: 2
itemlimit_medical_item: 3
itemlimit_weapon: 2
itemlimit_grenade: 8
itemlimit_scp_item: 3
#Enable this ONLY if you use plugin or modification that provides custom whitelist.
#This is only to mark the server on the public list as using a whitelist.
#More information can be found in Verified Server Rules. If your server is not on the public list - ignore this.
custom_whitelist: false
#Enable this ONLY if you use plugin or modification that restricts access to the server (other than whitelist, eg. password).
#This is only to mark the server on the public list as using access restriction.
#More information can be found in Verified Server Rules. If your server is not on the public list - ignore this.
server_access_restriction: false
#port_queue is for NONDEDICATED SERVERS ONLY
port_queue:
- 7777
- 7778
- 7779
- 7780
- 7781
- 7782
- 7783
- 7784
#Enabling this will automatically ban IP of players on the server that receives a Global Ban by a Global Moderator. (Defaults to false)
gban_ban_ip: default
ban_nickname_maxlength: default
ban_nickname_trimunicode: default
#Administrative actions broadcast options
broadcast_kicks: false
broadcast_kick_text: %nick% has been kicked from this server.
broadcast_kick_duration: 5
broadcast_bans: true
broadcast_ban_text: %nick% has been banned from this server.
broadcast_ban_duration: 5
#Server idle mode
idle_mode_enabled: true
idle_mode_time: 5000
idle_mode_preauth_time: 30000
idle_mode_tickrate: 1
#Player report
report_send_using_discord_webhook: false
report_discord_webhook_url: PleaseSetWebhookUrlHere
report_username: Cheater Report
report_avatar_url: default
report_color: 14423100
#Geoblocking
#If your server is on the public list, please refer to Verified Server Rules for more details.
#Modes: none, whitelist, blacklist
geoblocking_mode: none
#If enabled, players on the whitelist are able to ignore geoblocking.
geoblocking_ignore_whitelisted: true
#ISO country codes, eg. PL, US, DE
geoblocking_whitelist:
- AA
- AB
- AC
geoblocking_blacklist:
- AA
- AB
- AC