#Server main settings server_name: Project Xenon \n [BETA] [CHECK INFO] #default - uses server_name player_list_title: Project Xenon | https://discord.gg/pu5t2aQ player_list_title_rate: default serverinfo_pastebin_id: kFG9qmzn server_ip: 198.251.83.93 max_players: 20 server_tickrate: 65 use_reserved_slots: true lobby_waiting_time: 30 ipv4_bind_ip: your server IP ipv6_bind_ip: :: contact_email: your email #Spawn settings minimum_MTF_time_to_spawn: 290 maximum_MTF_time_to_spawn: 300 maximum_MTF_respawn_amount: 15 maximum_CI_respawn_amount: 15 priority_mtf_respawn: true use_crypto_rng: false ci_respawn_percent: 30 ci_on_start_percent: 30 team_respawn_queue: 40143140314414041340 ## Respawn ticket system settings ## # Enables the respawn tickets system. # Each NTF or CI player spawned in consumes one ticket. # We recommend keeping this on for game balance! respawn_tickets_enable: true # Ticket counts (initial) respawn_tickets_mtf_initial_count: 30 respawn_tickets_ci_initial_count: 15 # Ticket counts (events) respawn_tickets_mtf_classd_cuffed_escape_count: 1 respawn_tickets_mtf_scientist_escape_count: 1 respawn_tickets_mtf_scp_hurt_escape_count: 1 respawn_tickets_ci_classd_escape_count: 1 respawn_tickets_ci_scientist_cuffed_escape_count: 2 respawn_tickets_ci_scientist_died_count: 1 respawn_tickets_ci_scp_item_count: 2 # Ticket misc settings # The percentage of health an SCP must lose to trigger the 'scp_hurt' tickets. respawn_tickets_mtf_scp_hurt_interval: 0.25 ## Stamina system settings ## # The percentage of stamina used per second while sprinting. # 0.05 = 5%, 0.33 = 33%, etc. # NOTE: Stamina is currently only utilized on humans. # 0 to disable, but this *will* cause weirdness with status effects # and other mechanics, so we recommend keeping it on! stamina_balance_use: 0.03 # The time (in seconds) that newly-spawned players can sprint # without consuming stamina. Used to reduce visual artifacts. # We recommend to put it at least 2 seconds stamina_balance_immunity: 3 # The seconds that must pass before stamina starts regenerating after #INVALID - the player stops sprinting. # Lower values are more liekly to be exploited by players # Higher higher can be annoying to players. stamina_balance_regen_cd: 1 # How fast the stamina regenerates. # This is a multiplier for the default setting, # which is based on a curve - not a specific value. stamina_balance_regen_speed: 2 # Multiplier for human walk speed. # Default speed before multiplier is 4.5 m/s. stamina_balance_walk_speed: 1.5 # Multiplier for human sprint speed. # Default speed before multiplier is 7 m/s. stamina_balance_sprint_speed: 10.05 #Random-stuff settings (-1: random) server_forced_class: -1 map_seed: -1 #Misc gameplay settings #How many seconds someone is AFK sitting in their spawn location before they are kicked. Set to 0 or lower to disable. (Due to the 079 intro screen 079 has 13 extra seconds to be AFK.) afk_time: 300 constantly_check_afk: true intercom_cooldown: 50 intercom_max_speech_time: 100 auto_round_restart_time: 15 friendly_fire: true warhead_tminus_start_duration: 90 human_grenade_multiplier: 0.5 scp_grenade_multiplier: 1 lock_gates_on_countdown: true isolate_zones_on_countdown: false open_doors_on_countdown: true keep_items_after_escaping: true allow_playing_as_tutorial: true disable_decontamination: false 096_destroy_locked_doors: true no_holidays: false allow_disarmed_interaction: false 914_mode: DroppedAndHeld sinkhole_slow_amount: 50 sinkhole_spawn_chance: 25 disconnect_drop: true # Time in seconds till ragdolls are removed. Set below 1 to disable. ragdoll_cleanup_time: 500 end_round_on_one_player: false #Pocket Dimension settings pd_exit_count: 1 pd_random_exit_rids: pd_random_exit_rids_after_decontamination: pd_refresh_exit: false #Disarmer settings mtf_can_cuff_researchers: true ci_can_cuff_class_d: true cuffed_escapee_change_team: true #Spawn Protect settings spawn_protect_disable: true spawn_protect_time: 30 spawn_protect_team: [1, 2] spawn_protect_allow_dmg: true #Grenades chaining options #-1 to unlimited, 0 to disable chain reaction #max amount of grenades that can be activated by a single grenade grenade_chain_limit: 10 #limit of length of grenades chain grenade_chain_length_limit: 4 #Security & Anticheat (default settings are good enough in most cases) online_mode: true ip_banning: true enable_whitelist: false hide_from_public_list: false forward_ports: true enable_query: false query_port_shift: 0 query_use_IPv6: true administrator_query_password: none connections_delay_time: 5 enable_sync_command_binding: false ratelimit_kick: false noclip_protection_output: false speedhack_protection_output: false #Enables challenge during preauthentication preauth_challenge: true #Reply - prevents from flooding server with preauth requests from spoofed IP addresses #MD5 or SHA1 - prevents from flooding with preauth requests from legitimate IP addresses as well. Requires additional time to join the server. preauth_challenge_mode: reply preauth_challenge_base_length: 10 preauth_challenge_time_window: 12 preauth_challenge_clean_period: 4 #Only for MD5 and SHA1 challenges (higher value = longer time required to join the server) preauth_challenge_secret_length: 2 #This enforces the player to be using same IP address to connect to the game and authenticate. #Enabling this blocks proxies. Not enforced if player joined from IPv4 and authenticated from IPv6 or viceversa. #Situations with combinating IPv4 and IPv6 addresses are being checked on central servers after authentication (only for servers on public list). enforce_same_ip: true no_enforcement_for_local_ip_addresses: true #This enforces that the IP address used to connect to the game and authenticate must be assigned to the same Internet Service Provider (ISP). #Works only on servers on the public list. This is less restrictive that "enforce_same_ip" and blocks most of the proxies. enforce_same_asn: true #Connections ratelimiting #Ratelimit time windows define how often user with the same IP/UserID can initialize new connection (once per X seconds). enable_ip_ratelimit: true enable_userid_ratelimit: true ip_ratelimit_window: 3 userid_ratelimit_window: 5 ## Item limits ## # Ammo settings in this config are sorted as [X, Y, Z] # X = 5.56mm (E-11-SR) # Y = 7.62mm (Logicer, MP7) # Z = 9mm (P90, COM-15) # Default ammo that each class gets on respawn class_d_personnel_defaultammo: [0, 0, 0] nine_tailed_fox_scientist_defaultammo: [120, 105, 100] scientist_defaultammo: [0, 0, 0] chaos_insurgency_defaultammo: [40, 100, 50] nine_tailed_fox_lieutenant_defaultammo: [120, 105, 100] nine_tailed_fox_commander_defaultammo: [120, 105, 100] nine_tailed_fox_cadet_defaultammo: [120, 105, 100] tutorial_defaultammo: [0, 0, 0] facility_guard_defaultammo: [40, 70, 30] # Ammo limits, values from 0 to 65.5k, where 0 = unlimited. class_d_personnel_ammolimit: [80, 70, 50] nine_tailed_fox_scientist_ammolimit: [160, 100, 200] scientist_ammolimit: [80, 70, 50] chaos_insurgency_ammolimit: [80, 200, 100] nine_tailed_fox_lieutenant_ammolimit: [160, 100, 200] nine_tailed_fox_commander_ammolimit: [160, 100, 200] nine_tailed_fox_cadet_ammolimit: [160, 100, 200] tutorial_ammolimit: [160, 100, 200] facility_guard_ammolimit: [160, 100, 200] # Item limits - values range from 0 to 8. # Values of 0 are NOT unlimited and will prevent item pickups of that type entirely! # The inventory can hold a max of 8 items, # so a limit of 8 is effectively unlimited. itemlimit_keycard: 2 itemlimit_medical_item: 3 itemlimit_weapon: 2 itemlimit_grenade: 8 itemlimit_scp_item: 3 #Enable this ONLY if you use plugin or modification that provides custom whitelist. #This is only to mark the server on the public list as using a whitelist. #More information can be found in Verified Server Rules. If your server is not on the public list - ignore this. custom_whitelist: false #Enable this ONLY if you use plugin or modification that restricts access to the server (other than whitelist, eg. password). #This is only to mark the server on the public list as using access restriction. #More information can be found in Verified Server Rules. If your server is not on the public list - ignore this. server_access_restriction: false #port_queue is for NONDEDICATED SERVERS ONLY port_queue: - 7777 - 7778 - 7779 - 7780 - 7781 - 7782 - 7783 - 7784 #Enabling this will automatically ban IP of players on the server that receives a Global Ban by a Global Moderator. (Defaults to false) gban_ban_ip: default ban_nickname_maxlength: default ban_nickname_trimunicode: default #Administrative actions broadcast options broadcast_kicks: false broadcast_kick_text: %nick% has been kicked from this server. broadcast_kick_duration: 5 broadcast_bans: true broadcast_ban_text: %nick% has been banned from this server. broadcast_ban_duration: 5 #Server idle mode idle_mode_enabled: true idle_mode_time: 5000 idle_mode_preauth_time: 30000 idle_mode_tickrate: 1 #Player report report_send_using_discord_webhook: false report_discord_webhook_url: PleaseSetWebhookUrlHere report_username: Cheater Report report_avatar_url: default report_color: 14423100 #Geoblocking #If your server is on the public list, please refer to Verified Server Rules for more details. #Modes: none, whitelist, blacklist geoblocking_mode: none #If enabled, players on the whitelist are able to ignore geoblocking. geoblocking_ignore_whitelisted: true #ISO country codes, eg. PL, US, DE geoblocking_whitelist: - AA - AB - AC geoblocking_blacklist: - AA - AB - AC